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#NAME OF THE KEEP ON THE BORDERLANDS PC#
The pit trap at the entrance of the Kobold lair was likely responsible for more PC deaths than any other encounter in the module considering that almost all 1st level characters started by entering that section of the complex. It typifies the dungeon crawls associated with beginning D&D players, while permitting some limited outdoor adventures. Plot twists include a treacherous priest within the keep walls, hungry lizardmen in a nearby swamp, and a mad hermit in the wilderness.
#NAME OF THE KEEP ON THE BORDERLANDS FULL#
Player characters are expected to arrive at the Keep on the Borderlands, where they base themselves before investigating the Caves of Chaos, a series of nearby caverns full of humanoid tribes uniting to destroy the keep. The Keep on the Borderlands was ranked the 7th greatest Dungeons & Dragons adventure of all time by Dungeon magazine in 2004, on the 30th anniversary of the Dungeons & Dragons game. The structure of the "dungeon" as a series of separate caves also allows for simple segmented playing sessions for new players and new DMs alike. The module also provides basic rules for wilderness adventures as these were not included in the Basic D&D set. Tips for running encounters appear throughout the text to help beginning DMs. The module's cover features Jim Roslof artwork and notes it is a special introductory module with many aspects making it helpful for beginning players and Dungeon Masters (DMs). A novelized version of the adventure was published in 1999. The cover of the first printing included the notation, With minor modifications, it is also suitable for use with ADVANCED DUNGEONS & DRAGONS this was removed from later printings.
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Although also available for separate sale, it was included in the 6th to 11th printings (1979-1982) of the Basic Set. It is designed for use with Dungeons & Dragons Basic Set. The Keep on the Borderlands (B2) is a Dungeons & Dragons module first printed in December 1979.